After generating a state of the art inventory..for A R T , I noticed a few interesting things that had emerged. You'll need to know we documented our technologies by resources for content management, authoring, collaboration, communication and cultural transformation. Looking at them now, from a different perspective (I printed them all out and tried to recategorize them using more general terms) I found that one of the new categories I created seemed to contain all the "coolest" tools for art educators.
The new categories I chose to use were Physical Tools (like the 35mm camera, projector, all the iAccessories), Cultural Events (Making Art for Change, Art for International Unity and current films about Artists), Instructional Forums, Blogs, or Websites (artcyclopedia, VanGogh's letters, blackboard, art blogs and museum sites) and Interactive (Community murals, GoogleDocs Presentation, CoMaya)....
Yup! My favorite category. I have my professional reasons and then I have my own reasons. Professionally- I find that the following resources are so incredible I myself got addicted to using one. Basically, the learning process needs to involve the student, and a huge question all teachers have today is how can you get the students actively engaged and involved with their learning? The answer seems so easy now! Let me explain- even though it was really hard picking one technology to talk about.
Google Art Project - This amazing program has taken several (but not enough) museums and turned them into interactive rooms where you can actually walk through the museum as if you were there!!! In just 30 minutes I had quickly 'been' to over 10 museums. Now, there is a downfall to this. Although the application was truly amazing- there is still no experience (yet) like viewing a work of art in person. From online you still can't get that texture, the paint application and brush strokes, the true color, and size that you can when you are standing in front of a painting or sculpture live. Other than that, this device would have many professional uses. Art educators can take their classes to international museums with the click of a button, and..it's free! And don't forget about the easy access in a timely fashion.The other great thing is you can use this to plan out trips for your students and take them on a virtual tour of the path they will take through out the museum. This can relieve great stress for high schoolers and even college students who are taking their first trip to a museum. This can be used personally, for students to view works at museums they enjoyed from a prior trip to the actual museum and even to refresh their memory of what a work looked like.
As a collective, these technologies we found have truly impressed me. I have already saved this file so I can add onto it as I need to. Coming from an Art background, I know many other artists too, who don't like to think of Art as technologically evolving content (due to its strong connection to the past and the methods of the past). After compiling this list I can see the positive ways technology is now influencing Art, and I am pleased to see it is not taking over the past methods such as painting, sculpting, drawing, etc. to the point where the human is not as involved in the process.
If you have the time check out the Google Art Project and let me know what you think!
Monday, February 27, 2012
Monday, February 20, 2012
[2a] Interactivity #2: Clarification
After some thought and viewing others posts, I realize my image might not have been to clear and although it is past the due date I wanted to still clarify my image.
Saturday, February 4, 2012
[2] Interactivity #2: The History of Technology in Schools
The technology that I
consider to have influenced education most in my content area, art, is the
introduction of the slate board and chalk. After viewing the first video I
immediately connected this to my methods course where I learned that Walter Smith
introduced the method of drawing on the slate board, and having students
(mainly boys at the time) copy it over and over again. This was preparing them
for industry design which at the time Smith felt needed to be domesticated
due to the high price of importing. I also learned in my methods course
that mimicking is a necessary step students take in art development, which
is interesting because Smith and others of his time believed that the mind was
a muscle that "needed to be repetitively exercised". After
reading the interview article I again confirmed that this technology made its
impact in other ways by allowing the teacher to teach to the class as a group
instead of walking around to each
student individually. Students were now actively taking a role
in the construction of their education versus passively receiving the information relayed by the teacher. The negative
impact of this, which Grace's grandmother agreed with, was the closeness to
which education resembled the factory. I was appalled that her
supervisor actually said schooling needs to display the "efficiency of an
assembly line." This eliminates the purpose of (modern) art which is to
express one's self and creativity. (I say modern because art was originally
used to document events, important people, and such.)
A controversial technology
developed and implemented during this time period in formalized schooling were
motion pictures/"commercials" (Channel
One). I believe their impact on art was more of a undesirable
one due to the fact art was being used as propaganda, but I will provide both the
good and the bad impacts the introduction of film to the classroom had. First I
believe it’s important to consider these few things which I learned through the
Chapter 2 readings- Common schools were created in effort to create a cohesive
body of democratic citizens. This was seen as a need due to the influx of
immigrants. But there was a problem; the issues with the common school
were that most were only one classroom, which meant a high and diverse
population of students, most of which were ESL students. This is where I see
motion pictures as a positive addition to education at that time. Teachers who
couldn't communicate with their ESL students could rely on the motion pictures
(the instructional films) to communicate visually to the students. These
videos commonly embedded values, lessons and even encouraged patriotism.
These videos would have also benefited the English speaking students with
limited literacy.
The issue to bringing these films into
schools was the concern of their educational value. Grace's grandmother brought
up the controversial debate of Channel
One, which was a program played every morning- it was 12 minutes long, 2
minutes of which were commercials. You may wonder how this was even
allowed..Basically, technology was wanted in schools, but it was expensive.
Administration signed contracts which got them free equipment at the
expense of the students being exposed to 2 minutes
of commercials every day. This left teachers with the responsibility to
teach students to become critical viewers and how to detect propaganda in media.
Two views I saw as interesting and relating to this issue
were cultural criticism
and protectionism. Cultural criticism is something
I believe I can relate to today through the
commercials, advertisements and TV shows which definitely
promote oppressive ideologies and stereotypes. This overlaps with
protectionism in where it seeks censorship over harmful technologies and their
content- Cultural criticism actually fights against schools from giving
companies advertising rights and protectionism fears that technologies can
exert heavy influences upon users (especially young ones). To me these
perspectives go hand in hand. Being that students are exposed when they are so
young to these technologies it is important to start educating them about this
manipulation as soon as technology becomes a part of their life. This use of
film today is not so different from the use it had over 100 years ago. We still
see films that instill certain values and morals in people, advertising still
targets audiences, and there are definitely instructional videos still being
made but today we call them tutorials. An example that comes to mind is the
commonly known Joe Camel ads, that we don't see today due to some sort of
regulations or lawsuit I'm sure. Cartoon characters, bright vibrant colors and
other factors are regularly used in advertisements that are meant to attract
the youth. Teachers today are no different from the way they were in the sense
that it is still our responsibility to teach students to detect, analyze and be
critical users of technologies to avoid being targets of marketing and
propaganda.
Ultimately the success or failure of
technology in a classroom does depend on the teacher. I think it’s important to
consider that when using technology you need to make sure your students comprehend
the information. Sometimes there are technologies that are more 'fun' and less
educational (such as the Oregon Trail- which I really, really liked to play but
I can't seem to remember if what I learned was more educational versus fun).
Something future administration needs to consider is how to keep future
teachers on track with technology. Being that I will be considered a
"digital native," I can use my knowledge to help my students become
responsible users of technology and I will be able to use the technology in my
classroom efficiently, but it is still necessary for me to keep up to date with
the latest thing. This is where administration should have workshops on the
newest developments. Just like my previous blog, I think it's important to gauge
where students' views on technology are and use them to help push them towards
the responsible users we should all try to be.
On a final note I thought it was a great
idea (stated in the interview) to have the students review a McDonald's
commercial and look for persuasion techniques- my idea of a positive use of
current media.
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